I am new here and during the last days I have worked on a little airplane that can be rotated around two axes (roll and yaw) and that is always shown in the right 3D view.
I thought this might be useful for others. Tell me if you want to know more details about how the animation works.
How it works I think I understand from the param tree. I’m more interested in how you made the formulas up: reused any existing 2d project? very fond of trigonometry? got a wonderful math cheatsheet?
I ask simply because I like animating with formulas but am usually not knowledgeable enough to get the desired effect right. Any related kind of resource would be very welcome to me, following up on some earlier post at maths, conversions & geometric programming tutorial.
OMG! I am blown away. Is this the future of vector animation?! I would really love if you gave a detailed explanation of how this was done, or even made a tutorial about it. I am so fascinated right now. Thanks for doing great work.
there is an error in the mathematical functions of the airplanes that I have uploaded. I found this out when I was working on a little tutorial.
I stopped the tutorial work and created a new airplane, now with the right functions (see attachement). Again, the airplane can be rotated by editing the pitch-, roll- and yaw-angle. Here is a little test animation: youtube.com/watch?v=5SBaucBnjzQ
I will resume my tutorial work but you have to give me some time.
Nice work Wolfgang. It looks like the early pseudo 3d graphics can be applied to synfig.
Can you give some more informations about the maths.
This looks like a very good example of how we can add a minimal 3d support to synfig.
If we know the math we can try and create a blender plugin to export 3d objects to synfig.
last year, I have started writing a little tutorial but untortunately it has never been finished… The main reason was that I have bought a little Raspberry Pi computer (raspberrypi.org) an I’m now trying to use it for controlling an autonomous flying model airplane.
I now saw that there are some people waiting for more information about the 3D-animation so I have decided to post my work as it is.
There are 3 files attached:
3DTutorial.txt: A description of the mathematical basics
3DTutorialCoordinateSystem: A diagram the makes the formulas easier to understand (I hope)
3DTutorial.sifz: A basic animation with one face that can be rotated.