I think you confused me with Genete, it’s an honor though ![]()
But yeah, I am not good with complex math, I can automate some simple things using converters but that’s it.
It sure is doable. Heck, you can make a fricking particle system in Synfig, but it does require good knowledge in math and in Synfig converters.
Unfortunately, a lot of people who could have helped you are no longer here (by here I mean on the forum of course), so you are basically on your own. Here’s a bunch of interesting links though:
- Convert - Synfig Animation Studio - Description of all Synfig converters plus parabolic shot example (will someone fix broken appearance of math functions in parabolic example?)
- Airplane in 3D - Semi-3D airplane. Good example of using matrix rotation.
- Particles V2.0 - Synfig Animation Studio - You can implement a particles system solely in Synfig. This is the most complex thing I’ve seen done using Synfig converters.
So if you have time, check it out. Potential is great, but lack of documentation and actual people who still use these advanced techniques is saddening.