Particle collision in a box

I think you confused me with Genete, it’s an honor though :blush:
But yeah, I am not good with complex math, I can automate some simple things using converters but that’s it.

It sure is doable. Heck, you can make a fricking particle system in Synfig, but it does require good knowledge in math and in Synfig converters.

Unfortunately, a lot of people who could have helped you are no longer here (by here I mean on the forum of course), so you are basically on your own. Here’s a bunch of interesting links though:

So if you have time, check it out. Potential is great, but lack of documentation and actual people who still use these advanced techniques is saddening.