Hello everyone! This is my last development report in February.
Ivan have finished his work on improving the internals of Synfig (see my previous report for details about that).
You can see the results published in this branch (although there are not much commits there, each one of them is pretty huge).
Now his changes are going for initial testing and then (if everything will be well) we plan to merge them into master branch as soon as possible.
This work took a long time, but its completion will allow us to (properly) fix the long-due bug of multi-bone influence, and this fix opens the possibility to implement the function of automatic linking shapes to the skeleton with consideration of bone influence radius.
Meanwhile, I have prepared the development snapshots of Synfig with all the latest improvements for the last months.
Namely, the main additions to highlight:
- Bitmap painting / Frame-by-frame animation (see demonstration)
- Dynamics (see demonstration video and documentation)
- UI layout improvements
Grab the download package for your OS here - synfig.org/cms/en/download/development
Please remember, that those packages are not stable, so use them at your own risk.
Well, our fundraising campaign for next month gets close to its deadline.
For this moment we have less than 10% of funds collected and only 5 days to go.
I can’t say that the goal is unreachable, but in this situation it’s quite possible that the campaign will fail and the full-time development of Synfig will be terminated.
Though, we still have a few days to bring you something cool, so stay tuned and see you in my next report!