Hi!
I’m hope I can follow this schedule . If I don’t, please be patience.
New features/patches code freeze: April 21st. Release candidate #1
Calling for translators: April 21st - May 7th
End of Splash Screen contest: April 30th
Splash screen voting pool: May 1st to 7th.
If needed Release candidate #2: May 7th
Official Release: May 7th to 14th
Maybe I can compress it a bit if needed.
In the mean time I would fix some known bugs and include code for new icons.
Suggestions, help and backing is welcome
Thanks for the typo find.
Regarding to icons maybe you can make a personal selection from the thread where are the new icons posted. I planned to pick up from there what I like, unless someone prepare a pool to do a community decision.
For translation, please wait until I release the first candidate. You0ll have about two weeks to update it.
-G
sounds good to me, then the next release will be 0.63 or is premature to talk about that? taking apart windows improvements, italian translation and new icons, are these little bugfixes in the develpment snapshot packages you recently uploaded for linux?
Another potential complication - my work PC, which is the only one with a working Windows build environment at the moment, is scheduled to by upgraded to Win7 sometime in the next 2-4 weeks I’ll keep tap dancing and tell them it’s needed for a mission critical deliverable until release. It’s true, right?
Is there any possibility to port the configuration to other computer? Can you delay the upgrade just after the release?
Anyway it would be good to have the proper environment in your home i7 machine
-G
That’s exactly what I’m trying. I have an environment that appears to compile correctly, but the finished install doesn’t run - the modules won’t load. I’m slowly working my way through trying to identify any differences between my laptop and home system.
Sorry for the weak RC. I’ve got enough time to bump the internal tags of the candidate or create a dummy splash.
Please use it to test the building in your system and detect any remaining nasty bug.
As genete discovered a while back, there’s a somewhat nasty bug that prevents deleting a canvas from memory after you close a document. I accidentally introduced it when changing the normal tool into a transform tool.
I still haven’t gotten around to fixing it, but I imagine that the way to do this properly is to rewrite the state machine code (part of ETL). So yes, this might delay the release a little… sorry about that. But it needs to be fixed; and I think reverting the tool changes I made is the wrong way to go unless we’re on an extra-tight schedule. The good news is that any changes should have very little affect on translations or any other component besides the tools.
Wow… it was a quick fix. It’s fine for now unless Synfig Studio suddenly starts segfaulting. The code remains a bit messy, but I’ll get around to that sometime later.
Are we doing an ETL release this time? I don’t seem to recall any part of ETL being modified since the last release.
Please try to reproduce the panels mangling issue. Run synfigstudio from a terminal. Quit it. Run it again. Several times and it messes up the panels positions…