I recently created an animation for my app with “Synfig Studio”.
Since I program in LibGDX I also use the program “Texture Packer” of LibGDX. For all those who do not know this program packs all the images to a large picture.
“Texture Packer” can actually pack the images according to the order of the picture as they are in the folder.
The problem is that “Texture Packer” only when the endings look something like this:
“NAME_0.png, NAME_1.png, NAME_2.png, …”.
But “Synfig Studio” regulates this way:
“NAME_0.0000.png, NAME_0.0001.png, NAME_0.0002.png”.
The program “Texture Packer” of LibGDX can not recognize this unfortunately.
Is there a way to save with the other numbering?
Hope for helpful answers!