How can i import a rigged animation with libGDX? need i an library?
Reference
Hello together,
I recently created an animation for my app with “Synfig Studio”.
Since I program in LibGDX I also use the program “Texture Packer” of LibGDX. For all those who do not know this program packs all the images to a large picture.
“Texture Packer” can actually pack the images according to the order of the picture as they are in the folder.
The problem is that “Texture Packer” only when the endings look something like this:
“NAME_0.png, NAME_1.png, NAME_2.png, …”.
But “Synfig Stu…
Hi and welcome here
As far as I know, tis is not possible.
You will have to import your assets and rig everything again in Synfig
UbuLin lo hizo. He visto Synfig y me encantaría trabajar con esta herramienta. Pero necesito saber como hacer esto.
UbuLin did it. I have seen Synfig and would love to work with this tool. But I need to know how to do this.
Reference:
Hello together,
I recently created an animation for my app with “Synfig Studio”.
Since I program in LibGDX I also use the program “Texture Packer” of LibGDX. For all those who do not know this program packs all the images to a large picture.
“Texture Packer” can actually pack the images according to the order of the picture as they are in the folder.
The problem is that “Texture Packer” only when the endings look something like this:
“NAME_0.png, NAME_1.png, NAME_2.png, …”.
But “Synfig Stu…
UbuLin has created his animation in Synfig, then produced a set of png files.
His question was how to rename the sequence to be able to import it in the tool provided with libGDX.
If you want to do the same please refer to the documentation of libGDX