Please write down your TOP TEN features you want synfig to have in the future. Please be realistic and practical. Also please insert the link to the top ten nasty/need to fix bugs that there are in the bugs tracker. If you have found other bug(s) please post them here and of course in the tracker of sourceforge.
See synfig.org/Bugs
See synfig.org/Wish_list.
If you only stay with less than ten it would be good.
Some native way of using ffmpeg rather than using it hard-coded for just mpeg. (e.g. the ability to pass commandline parameters to ffmpeg, and without using ffmpeg stand alone)
A really simple feature that I’ve come to miss: the frame forward and frame backward navigation buttons. Or do they exist, and have I not found them yet? Particularly when trying to select the first or last frame. So, come to think of it, add the first frame and last frame navigation buttons as well.
Gerco: They already exists (shortcuts): synfig.org/Keyboard_Shortcuts
Anyway have them in buttons would be good too. In time line and in the main window (like cinelerra)
-G
Width weigths. Would heavily decrease complexity of compositions with heavy use of lines with variable width. That’s making those composition more simple to animate. Improving the workflow.
Non scalable timeline. Improves user experience - it’s easier to direct waypoints in time, when size of a single frame is constant.
Template library. A library of templates is helpful for new users to study the program. That task assumes two development directions: Implementing loading templates feature in Synfig Studio (developers) and Accumulating templates library (community).
Animated sketch. Currently it could be achieved by using other software, but integration with synfig is poor, cause it requires importing a movie through a sequence of images. This is not intuitive and not obvious for new users. It will be good if synfig will have it implemented like blender’s Grease Pencil. This feature will improve workflow, make synfig usable for frame-by frame animation (it is intuitive way of learning animation and powerful tool for producing preproduction work like animatic).
Speedup. Ugh. I know, that’s a pain. But… maybe? maybe? At least real time preview with a low quality? In wireframe mode? Lack of real time feedback makes synfig more difficult to learn for users new to animation.
Layer Convert. Better user experience for new users and little speedup of the workflow.
Also I suggesting to add third section to final roadmap - “code”. Cause some things don’t look like a features, but still important to do. Maybe even add a fourth section for administration things - web site/packaging/etc.
More ways to choose colors (Hue/Saturation/Value, Color wheel, …)
Boolean operations on blines (have several layers merged into one)
[size=85]It lacks one item, but it’s rather unrealistic ATM, mainly because I have problem describing it . (Basically, it boils down to “make the creation of borders for regions, regions for borders, gradients for region or border, as easy as in Inkscape, but keep separated layers for all.” I’m still trying to figure out the UI for that one )[/size]
Ooooh - I’ll second Gerco’s ideas.
Specifically a way to add a region based on an existing set of outlines. (i.e. a region fill for a non-existent region)
There is a way to do these already, just make a new layer (outline or region) and link the vertices parameters for the layers together. Not exactly the most intuitive way, but it is possible.
Uh, you don’t need to link each duck manually, you just link the vertices parameter so that each of the layers references the exact same set of vertices.
I agree it could use a button or something to make it easier.
But what if the region defined does not have vertices at each corner? say I have three lines that intersect to make a triangle… Where the lines cross, you’d have to make new vertices, then use those new vertices as the basis of a triangular region.
pixelgeek, that would imply to be able to select segments that is not available for the moment. It would be tricky to figure what’s the region you want to fill because the tool would take in consideration what’s in/out or left/right of a bline.
Nice to imagine it working, difficult to do in real world anyway.
But hey! feature!
-G
Sketch Animation - like Pencil would be very helpful to add small things in some frames and increase Synfig’s usefulness and appeal for all types of animation.
Render Time Approximation - this was a problem for gif mostly(and avi I am sure), but I have found PNG composite is a much better option. I usually just keep the destination folder and hit refresh when I want to check on it.
AVI backgrounds - this would be a nice way to add things to scenes you have already rendered and do not want to edit the source file for. Also, rather interesting for Roger Rabbit type effects.
Particle Tool/Particle Object editor - I also thought it might be interesting to add a Particle tool that is intuitive. Genete’s script is amazing and I am sure i will do alot of things with it once I have a chance to sit down and figure it out, but if there were a way to make it into tool with all the settings on sliders, it would be much easier. His script adds endless possibilities of nice effects to make animations look better. I will register and add it to the wiki page sometime.
As I become more familiar with the program, I will come back here.