hi again, and sorry for came only to bother you jeje. While i gain experience for a better animation, i’m working on something simpler, i’m making an animation about Zero Two from Kirby 64 versus another character, i managed to learn about time loops, effects, keyframes and some more things that makes my day, this is a frame rendered directly from the animation, i also read the documentation about rendering formats to chose the best one:
it does have cool effects like twirl and blur, i made almost everything what i had in mind to improve the effects, also i studied the behavior of the effects upon the layers and i’m pretty sure that everything is fine, the problem comes when i try to render picture or movie alike, it’s understandable that those effects may take more time to being processed for the final result, but takes a lot of time for an animation of 20 seconds in any video format (2 hours or more), i tried disabling blur, twirl, noise deform, i just keep those layer which means any ‘physical’ transformation to the object, but it stills rendering very slow, i replaced most layers with images, like the wings of Zero-Two, at first were like 10 BLine objects but i decided to use a single shot for every wing, so it’s wings are actually a pair of .png files, i don’t know what else i can do, do i need a better CPU? which i cannot afford right now? that would be sad y’know, because i feel that Synfig can do lot’s of nice things and if i can’t even render a simple animation then complex compositions will be impossible to do.
my PC is 1 giga Ram, 2.1 ghz, Mandriva 2009.1 Spring with KDE4 (i also though it would be related to KDE4, but i also have gnome and it does the same) and some other things that i may forget