I’d like to suggest a change in z-position layer parameter.
I see that the z-position of a group is the high level. Inside the group, the layers are ordered with its own z-position level, but that level doesn’t escape out the group.
That could be right… but it’s not natural when you have a jerarquical character with interaction between layers of different groups.
For example… let’s check out to this examples:
+ background + first_plane - flower - table + middle_plane - bed - character + background - wall - door
In that setting is cool that the groups (+) have max preference in z-position. Every group belong to a z-position range. Example 2:
+ character + head + eyes - eye_L - eye_R + nose - nose... + lips - lips... + body + body - body... + arms - arm_L - arm_R + ...
This is my way of set groups. I think it's efficient and logic. Here there is a annoying problem. Goups don't belong to a single z-position. Eye_L and Eye_R could interact with nose but Arm_L can't do the same with head, because the z-position of body has high preference. If you change it... all the inside layers rise up or down together. So, I think that could be more interesting that z-position were a independent parameter of groups... so only for layers. Edit... :slight_smile: In this way... Could be possible that vertex in spline had z-position repect other vertex of the same spline? I really don't know if it is possible or not at all... but could be a really interesting drawing-animating option.