Ah, somehow I didn’t receive a mail notification of your response. Thanks for the tips! I’ll try em.
Another feature request, although I don’t know how we could go about it: an innovative and efficient way to manage layers, because managing layers in Synfig is tedious.
We already have Encapsulation, but we can take this to another level. How about having a universal “Layer” option while every bline or region would be “Paths” inside the layers? Like every “Shirt Layer” would have complex paths that make up tie, pockets, collars, etc.? These layers can only be expanded for advanced analyses for path structure within that layer, but otherwise they remain closed. This way, you don’t need to rename each and every path in a project, especially since you’re working with hundreds of layers at a time. Another thing we could add to it is a “universal modifier”, as I mentioned in the previous post, at the very top of the layer stack; this way, we immensely speed up and tidy up the animation process.
Anywhos, that’s just a suggestion.
EDIT: Also, a “collapsible” arrow for Origins in Transform Layer. Reason being sometimes we like to have X and Y keyframing separate.
Also, an easier way to edit animation curves, as we do in Blender? It’d be great to have!