Categorizing Parameters

While I go through all the parameters of all layers, I notice most layers which have color/gradient parameter list this color/gradient below the fist category as mentioned the above post, so it would be good to keep it.

so, here is the summary of those not perfect ordered paramters:

==Spherize==
Position
Radius
Amount <---- raise it to the top
Clip
Distort Type

==Metaballs==
Z Depth
Amount
Blender Method
Gradient
Points
Radii
Weights
Gradient Left <---- raise it to the below of Gradient parameter
Gradient Right <----raise it to the below of Gradient parameter
Positive Only <----raise it to the below of Gradient parameter

==Halftone 2==
Z Depth
Amount
Blend Method
Mask Origin
Mask Angle
Mask Size
Light Color <----raise it to the below of Blend Method parameter
Dark Color <----raise it to the below of Blend Method parameter

==Circle==
Z Depth
Amount
Blend Method
Color
Radius
Feather
Origin <----raise it to the below of color parameter
Invert
Falloff

==Outline==
Z Depth
Amount
Blend Method
Color
Origin
Invert
Antialiasing
Feather
Type of Feather
Winding Style
Vertices <----this param define the shape, raise it to below of Origin parameter
Outline Width <----raise it to the below of Origin parameter

==Polygon==
Z Depth
Amount
Blen Method
Color
Origin
Invert
Antialiasing
Feather
Type of Feather
Vertor List <----raise it to the below of Origin

==Region==
Z Depth
Amount
Blend Method
Color
Origin
Invert
Antialiasing
Feather
Type of Feather
Winding Sytle
Vertices <----raise it to the below of Origin

==Star==
Z Depth
Amount Blend Method
Color
Origin
Invert
Anitialiasing
Feather
Type of Feather
Winding Style
Outer Radius <----raise it to the below of Origin
Inner Radius <----raise it to the below of Origin
Angle <----raise it to the below of Origin
Points <----raise it to the below of Origin
Regular Polygon <----raise it to the below of Origin

==Curve Gradient==
Z Depth
Amount
Blend Method
Origin
Width
Vertices
Gradient <----raise it to the below of origin
Loop <----raise it to below of the origin
ZigZag <----raise it to below of the origin
Perpendicular <----raise it to below of the origin
Fast

==Linear Gradient==
Z Depth
Amount
Blend Method
Point 1
Point 2
Gradient <----raise it to the below of Blend Method
Loop
ZigZag

==Plant==
Z Depth
Amount
Blend Method
Vertices <----low it to the top of Split Angle
Origin
Gradient
Split Angle
Gravity

==Text==
Z Depth
Amount
Blend Method
Text
Color<----raise it to the below of Text
Font Family

Origin <----raise it to the below of Color