I’d like to suggest a change in z-position layer parameter.
I see that the z-position of a group is the high level. Inside the group, the layers are ordered with its own z-position level, but that level doesn’t escape out the group.
That could be right… but it’s not natural when you have a jerarquical character with interaction between layers of different groups.
For example… let’s check out to this examples:
Example 1:
+ background
+ first_plane
- flower
- table
+ middle_plane
- bed
- character
+ background
- wall
- door
In that setting is cool that the groups (+) have max preference in z-position. Every group belong to a z-position range.
Example 2:
+ character
+ head
+ eyes
- eye_L
- eye_R
+ nose
- nose...
+ lips
- lips...
+ body
+ body
- body...
+ arms
- arm_L
- arm_R
+ ...
This is my way of set groups. I think it's efficient and logic.
Here there is a annoying problem. Goups don't belong to a single z-position. Eye_L and Eye_R could interact with nose but Arm_L can't do the same with head, because the z-position of body has high preference. If you change it... all the inside layers rise up or down together.
So, I think that could be more interesting that z-position were a independent parameter of groups... so only for layers.
Edit... :slight_smile:
In this way... Could be possible that vertex in spline had z-position repect other vertex of the same spline? I really don't know if it is possible or not at all... but could be a really interesting drawing-animating option.