Gym girl rig with 22 bones!

This is my cutout girl rig… she is not a character for any particular story… she’s a model for future characters.

I need to work more in the hip area. Any suggestions or references are welcome. I can make extra moving parts if needed.

Notice that the knee is double-jointed. I want to make it look more smooth while shaking left-right. The extra joint is automatically rotated, following the leg flexion (shown in the screenshot).

Notice that the torso has 3 segments. This is needed for hip-dancing moves. I made part of the video with the front chest transparent, so we can see the extra joint.

The forearms and hands are selectable: thumb toward viewer, and palm toward viewer.

The lower leg is selectable: front view, 3/4 view and side view.

The feet are selectable: 8 different view angles (for the future).

I already have the 3/4 view and side views ready in Inkscape. The double joint knees make it possible to bend up to 165 degree while looking natural.

7 Likes

The skeleton is one of the hardest things to make, you’ll progress quickly for the rest.

It took me 3 weeks in Inkscape work, to make the joints rotate nicely and continuously (for all 3 views).

There’s something special I did to get the hips right.

I don’t know if you’ve consulted any tutorials on the subject, but the tutorials in question were created to help people succeed.

Here you have the base of the bone:

I’ve completed part 2 of the tutorial.

And then I created this complete tutorial:

Or

All the old tutorials are here:

And the new ones are here:

No. I haven’t seen those manuals. They look very informative :smiley:

I have the same method, but I had to figure out other ways for the torso, hip and knee

If I’m not mistaken, are you moving the group using bones?
Do you know about SmartBone in Moho?

I am using a switch-group for each limb. Each limb is a png image. I don’t make subgroups because I didn’t learn to make them work with skeletons.

I know a little about smart bones. I think they combine warping and switch in a bone. Maybe I am wrong… maybe I am confusing it with a Vitruvius bone