I’ve recently made binaries for Linux and Mac that include the following changes:
- Merge of the old and uncompleted bones branch.
- Complete the Cairo render port missing layers.
The binaries are here:
(oh, some of you already downloaded it!)
For further enjoyment, I attach a sample file that uses bones. It is made by hand (all connections between bones and vertices have been made one by one) but it would help you as example for your divertimento
IMPORTANT NOTE: Since Cairo render didn’t existed when bones were created, the skeleton layer produces awful render for Cairo. This happens because the skeleton layer doesn’t have the cairo render routine implemented and then, the default render for Cairo is called (that produce simply by pixel render with bad results) So please, do not activate the Skeleton layers. You can select them to watch the bones and it is not really needed to activate them.
I’m ready for a bunch questions on its usage. Maybe this can help as reference:
but there are many things you should ask …
I hope you like it. Crashes and any other kind of bug reports are welcome
hand.sifz (15.5 KB)