Disclaimer: This stunt is performed by a trained professional. Please do not try this at home.
Use linear to represent the bounce moment.
I also keep the all a bit at same height (floor) to make the bounce flatness/squash.
I’ve had to pause the challenge since I’ve been flooded with work. Will resume soon, but why is everyone else not posting? Get to work
I’ve had to pause the challenge since I’ve been flooded with work.
I think this probably is the reason for all as well xD.
Same reason.
But I didn’t want to do further than ball animation. Me every time I look at my baby-level skilled work with the pros up there… I just cringe at myself
“Embarrassment is the cost of entry, if you aren’t willing to look like a foolish beginner you won’t be a graceful master.”
Nice, you’re doing it. Woo!
Does anybody feel the need of a better graph editor?
And we’re back. Exercise 11 (Flour Sack kicking a ball)
Exercise 12 ( Change in Character emotion (happy to sad, sad to angry, etc.) )
Exercise 13 (Character jumping over a gap)
Exercise 14 ( Standing up (from a chair) )
I’m new to Synfig. Just started learning, and thought that I could take part in these 51 exercises.
So, here is the first one, the bouncing balls (although I don’t understand why the renders are glitchy).
Nice! I think I know why the render is glitchy; you rendered it as a GIF, Try using “magick++” next time. It will still be a GIF when exported, but the quality will be better:
Exercise 15 (Walk Cycle)
Thanks @Khemardi , that was really helpful. Magick++ made a significant difference. Here is the improved render, and slightly improved animation.
BTW, you are THE one from whom I learned how to use Synfig, through your YT tutorials. Awesome work. Thank you.
I’m glad you find my tutorials helpful Good work on the exercise. You could take it a step further by adding shadows Looking forward to the next exercise
For the first one, it appears to be floating.