Well, it is a 2D animation package, right?
No free lunches or shadows here!
G.
Well, it is a 2D animation package, right?
No free lunches or shadows here!
G.
Sorry, I was apparently sleeping when reading through the threadā¦
Today, early, I talked with Genete about the Synfig tools; and I mentioned that I did some drawing tests with tablet for the short movie; Well I did not use this file, soā¦I decided to share it with you, first the screenshots:
And here the synfig file:
http://www.4shared.com/file/113896764/ae8c648a/guri.html
Ok folks! IĀ“ll keep going.
Ricardo, I have a small suggestion:
The ācorpo>tronco>tronco>troncā outline should be over both ātiraā paste canvases. Remember that outlines can be placed anywhere in the layer hierarchy and they still connected to its region.
This is the result:
The rest looks great!
-G
Thanks a lot Genete! I didnĀ“t know that!
I am working hard here! This weekend IĀ“ll post the news about the short movie.
Cool!
G.
Hey guys, I could not post in the weekend; I was too busy!! Yesterday a little progress, Iāve made a window opening ( only one window, thereās another one ). The technique was:
Here, the screenshots:
I did built two curves ( blines ) as a reference to create the in between keyframes ( thatās because a window opens as an arch )
Here, the blender reference( rendered frames ):
Well, Iāll try to work more this week ( the last one was unproductive ).
Hi guys,
I have a doubtā¦how can I invert an animation? I did this scene, take a look:
This is the first frame:
Here is the link file:
http://www.4shared.com/get/119019985/6da6d22c/cenobjetostar.html
But The windows must open and not close. I did then closing. Any idea to change this other without editing the millions of waypoints again?
Thanks again!
I donāt know the answer to your question, but what youāre doing is looking good so far! Iāll be curious to see if Synfig has a reverse function yet. If not, itās definitely something to add in down the road.
Matt
Hi Muhkayoh,
I got the answer via Freenode with Pixelgeek. Just download the .tar.gz file link in the post and youāll see. We need to use a timeloop layer with a negative value in the duration parameter.
Hi Ricardo,
Iāve made a screen cast of your animation being played in my pc. Check it out here:
mediafire.com/?tdm025dyxvs (1 MB MP4 video format)
I have some comments on your file and the solution for reverse an animation:
First try to use a lower size of the canvas for edit the animation in synfigstudio. It doesnāt make sense to have a 1920x1080 canvas in edition. You can change the output render format in any time at the render moment. So if you keep the aspect ratio you wonāt have any problem to export it to any size later. Iāve modified the file to be 480x270 which has the same aspect ratio than the 1920x1080.
When you share complex animations that include external files you have to set the external files paths to be relative to the current path of the sif(z) file that it is embeddedĀ· If not when placed in another computer you will have broken paths like it is the case. Iāve managed the two background files to be relative to the folder of the animation sifz file. I hope it works for you.
I prefer to use the Offset Time parameter instead of a Time Loop Layer. You can do all the same things with the offset parameter and IMHO it is more intuitive. Unless you explicitly need a Time Loop layer for some reason, just encapsulate the looping stuff in a paste canvas and play with its Offset Time parameter.
As you can see in the attached file one of the windowās doors is playing properly. Notice how I converted the Offset Time parameter to linear. To play backwards at same speed set the ratio parameter to be -2s. It will delay two seconds of time per second of real time passed so 1s - 2s = - 1s what is the desired action. To let it play again normally just set the ratio to be 0s. Of course you have to tweak the displacement parameter to match the proper start and end loop. Look at the numbers and youāll understand.
Do you dare to repeat the same with the other door?
Here are the files corrected:
cen+objetos.zip
-G
Hi Genete,
IĀ“ve download the file, nice solution. Some questions! Can I?
ā And the bitmaps, are they automatically rescaled to 1920x1080 without loosing quality ( I mean, I create the bitmaps considering the final render - 1920x1080 with 96 dpi )?
ā I noticed that your screen cast recorded a nice playback with synfig. Is it another improvement of synfig orā¦ you are using a very-super-mega computer to have this nice playback performance? I use a dual core with do gigs of ram ( dual channel ), and a nvidia graphics card with 512 mb of ram. ( my playback is poor ).
ā How can I compile this version of synfig?
Thanks for the relative path tip.
I understand the solution for reverse playback, now I can fix the scene.
Thanks again Genete, IĀ“ll keep going here.
Iām not absolutely sure on that but I think that you will so lots of render tests and you have to change it to a reasonable size each time. It is better to change it only once when the final render is done. Even much better if it is done using the command line interface, because, have you tried to render a 30 seconds animation to HD with lots of effects? it will take āsomeā time that makes not sense to do it using synfigstudio, specially knowing that manipulate synfigstudio meanwhile it is rendering causes bad render output (and this is a known bug). So the smaller, the better for production. Final render: use CLI.
Bitmaps must be created in the final render size to avoid pixelation obviously. If you insert a 480x270 bitmap and render to 1920x1080 youāll obtain pixelation as you can imagine. Anyway it is better to work with small bitmaps during production and then change the files (not the sif files but replace the original bitmaps) with the hi res ones at final render stage. Again, the smaller, the better for edition.
I have a high performance computer yes (quadcore 2,66 GHz, 8 Gig DRR2 1000 RAM nvidia 512 MB GeForce 8800 GT) but I think that during playback it only uses one core. Iām absolutely sure that synfig doesnāt use (at the moment) any API form the nvidia. What I did was to disable all the effects (I set the display quality to 10 (the quickest). It helps a lot.
The synfig version you saw in my screen cast is taken from the git repository where we have migrated recently. You can obtain your own binary by following the build instructions. Anyway I think that Zelgadis has packages for the cutting edge version with all the features included and he post the links to those binaries from time to time. Anyway, follow the build instructions and put here the problems you have.
Youāre welcome!
Waiting to see the whole animation!
-G
Hi folks, Iām back! Yes, I did a pause with my animation project because I did a āfusionā, between my company ( Ricolandia ) and Quadro-Chave. We were studying these last months about the Synfig and Blender ( a lot!! ); and we decided to produce a new animation to test all of our study. We are producing a short movie based on a tale, a braziliam tale from a great writter.
Well, I am posting here because we decided to publish all these āstudyā as templates and tutorials; so, Next weekā¦ probably we will post the first template with itās tutorial. This first one is about ābonesā in synfig. Not exactly ābonesā, but a kind of āboneā hierarchy to control characters easily. This tutorial will show how to use the template and itās features: bone hierarchy and Library of objects ( heads, hands, mouths, etcā¦ ). I wrote this one.
The second one is about particles ( written by Henrique Barone ). The particle templates ( smoke, magic sparkles, explosion ), will be posted with the tutorials too. So, we are getting progress, a lot of progress with Synfig. The animation has a dead line: April/2010 and after this short movie, Iāll come back with this one here.
So, for now thatās it. I did not give up or stopped anything. Now, after the fusion, we are all in Quadro-Chave ( Ricardo GraƧa, Henrique Barone, Leandro Ferra ).
My site: ricolandia.com, still exists as my personal things.
Here, a screenshot of the Template file:
Iāve already written the tutorial, and recorded ( with recordMyDesktop ), five parts of six. Tomorrow Iāll Record the last one file.
Thanks a lot about the patience and ā¦get prepared! We are giants now!
Awesome! Looking forward to seeing it!
Chris
Woah! It is a great new!!! I would like to do an article about your project as another Synfig featured film case! Later Iāll post it on synfig.org. Please give us more links and info about it!
-G
Great job!! that will help the community a lot!
Whoa, particle templates. Now THATāS what Iām looking out for most!
Hi folks! Iām back again. " Here and back again"
As promised, the template and the tutorial about " Bones " in Synfig. First, I would like to thanks all the community, all forum members and all IRC members; this knowledge is part of everyone.
We wrote the tutorial in a PDF file with all the video links ( stored in vimeo ). The tutorial was written in Portuguese and translated to English; so IĀ“ll post the two options here, ok?
Note: The next one will be about particles, and an integration ( developted by Henrique Barone ), between java and Synfig, yesā¦a lot of possibilities!!!
Genete, Iāll prepare the files and roadmap about the shortmovie with all the research we are doing; so after that, if you want, I can send all of it to you, so you can open a new topic of if, maybe.
We have an article in the Quadro-Chave site: www.quadrochave.com for the tutorial , and we are rebuilding our synfig-br.org site to store all these files in portuguese here.
Thatās if for now! Thanks!!
Ricardo, whoa!
I never thought that you were going to use the cutout concept I wrote on the Cut Out tutorial. I strongly recommend to use the Group feature to select the rotations layers in a shorter way as explained in the tutorial.
Ricardo, Iām looking forward to improve Synfig in all the aspects that make it better for that kind of workflow that you and other professional animators are doing. You have talked about Synfig limitations. As a Synfig user Iām aware of lot of them but I need to listen your voice too for the potential solution alternatives for those limitations. Iām so sorry because lately Iām so inconsistent on working on Synfig and I just work from time to time and do not do a good collection of feature requests. As I know you have studied synfig a lot and you know its limitations, I count with you to ask the high wanted features that would make synfig good for your workflow. Some of them are lost in the forum threads, so please if you have them on mind write down in the feature request forum or the feature tracker at sourceforge.
Looking forward for the Java->Synfig particles template!
-G
PS: Why you donāt have the icons in the context menu of the layers panel? see image: