I want to export an animation video that is 1920x1080 pixels in size. In Canvas > Properties, I have changed Physical Width and Physical Height to 1920 and 1080 respectively.
I also noticed that importing a pixel art png at its native size introduces blurring when I scale it up. So I made a new 1920x1080 stage in GIMP, imported my pixel art character into there for a sense of scale, and scaled up the pixel art to its final size of 400x400 pixels, and exported that image.
But it does not appear on the stage at the same size it appeared in GIMP. It’s so big it fills the screen.
Here is the scale the pixel art (bunny) should be, in the 1920x1080 GIMP image;
And here is how it looks in Synfig when I import it, after setting the canvas to Physical Width and Height of 1920x1080
I also noticed that the unit sizes along the top and left of the canvas are in ridiculous figures (eg. 40000) and I can’t zoom out any further than 0.8%. This to me says something is wrong. The units should be 1920x1080 maximum. But in Canvas > Properties, if I set the regular “Width, Height” settings to be 1920x1080, and import the bunny, he comes out the same as the screenshot above, way too big. Plus I’m not sure if that will export to 1920x1080.