Wait, what? I was waiting for it for years!
Who did this? Was that you, @rodolforg? Thank you so much!
Does this mean that annoying bug where you can’t render Radial blur (and I think others too) at high resolutions, like 1920x1080 is finally resolved? I gotta test it after I finish my next animation which is very soon.
I don’t know why I thought that porting gradients will somehow fix “Radial blur”. It’s just both have “radial” in their names, so I got triggered. Sorry about that. Still, it’s nice to see more layers being ported to the new engine.
Quite an exciting two weeks in terms of Synfig development. Here’s what we’ve got since the last report:
Optimization:
Optimized Action_System so that the canvas only renders once during an action (#3200).
This fix gives a HUGE performance boost in scenes with linked parameters. For example, this fix reduces the rendering time of some files from ~4 minutes before to less than 0.7 seconds after. Thanks to mosasauridae for this improvement!
Fixes:
New MotionBlur subsampling type None now uses the correct blend method (#3201)
Avoid parser error of focus point on loading malformed Synfig file (#3206)
Selecting a handle while the Graphs window tooltip is open no longer crashes the GUI (#3207)
Fixed incorrect display of scaling in the Transformation parameter on Parameters Panel (#3208)
Before:
After:
Fixed an issue with missing preview window when there is a Layer_Sound in the project with an empty file name. (#3211)
Code cleanup & refactoring:
Increase the pixels per frame without render split in Target_Scanline (#3205). This ‘solves’ the issue with the Radial Blur layer for images less than or equals to 4k HD.
Avoid build warning due to unused parameter (#3202)
That’s all for today! Many thanks to all contributors who help to make Synfig better!
@mohamed.Adhamc I used to make paths by pressing b (my shortcut) to pick the spline tool, then adding some points on the canvas, and pressing b again to finish the path while still having the tool active.
But in SynfigStudio-1.5.2-testing-2023-09-12-win64-7040b this is not working anymore.
@rodolforg I know. I just wanted to find out if this is a bug or a change in behaviour of working of hotkeys. Because earlier it used to work, but now no more.
AppVeyor is supposed to build apps not only for Windows but macOS and Linux… where is the problem? is anybody needed to implement it? I’m just curious…