another one.
I’m reacting a bit late but something was looking strange for me.
Not to criticize but to look for more realism
Liquid drop assumes spherical shape because drop always tends to acquire minimum surface area for surface tension. And for given volume, sphere has minimum surface area. link
But in some cases
Symmetry breaking in drop bouncing on curved surfaces
Actually here, I was trying to animate a drop of water dripping down across a surface, hence i gave it a bit of dynamic shape.
How did you make it squibble like that?
I used " noise distortion" layer to create those shaking outlines. But it can increase rendering time. So use it if you really need it.
Another random animation made with synfig.
Happy Diwali to everyone.
Animation made in synfig.
It should look like this.
Ouch.
What is the selected target? GIf? ImageMagick? Magickpp? FFmpeg?
I left it on auto.
Could you provide the source file?
If you can, use Magick++ as target it works as intended.
Please report on GitHub to we work on this problem later.
GIFs are problematic for some reason, but when I render them as images first then turn them into GIFs it works fine
I did the same afterwards. Exported the animation into pngs, imported into Shotcut and created webp animation. Also while gif animation was more than 1MB, webp animation was just 100kB and better looking as well as smooth.
completely not related xd, but I have to say dude… I love the dedication, keep at it : ).