Hi!
Early setup for an advanced walkcycle tutorial. One cycle of 8 frames repeated 3 times. This is an early setup. Only keyframes without inbetweens contained in a switch layer. Needs some tweaking and some squash and stretch. To do: apply this to a fully clothed character rigged with a skeleton layer with inbetweens.
Stay tuned
Greetz!
Hi!
Your result is good. I have seen people walk like that . At the moment I am a little bogged down with my own animation project, but my original intention was to make a walk cycle with a rigged character based on a preset of key frames (key frames made in Krita or Pencil and imported via lst file or as in my case vectorised and used in a switch layer) that would be used as a template. I will add the sifz file with the key frames in place. All you have to do is import it in the file that contains your rigged character and follow the key frames with your rigged character. Alternatively you can also attach your rigged character so that I can have a go with it too
Greetz! WalkcycleKeyframes.sifz (92.8 KB)
I bent my knees voluntarily, so that the explanation of the shema, can then be adapted, run, walk, big step.
In order to understand, and that it is adaptable to the type of walk required.
Hi!
Great job!! Perfect! Very much improved version of your former version. I am glad my file helped you understand the most basic fundamentals.
The hook in Toonz keeps the feet in place and prevents them from sliding while the character is walking. Sliding is a very common mistake when making a walkcycle.
Greetz!
Hi!
I think the youtube video you are referring too uses bi-directional bones which is actually the hook tool implemented into Synfig by Morevna. More about bi-directional bones can be found over here :ttps://www.youtube.com/watch?v=wLN1j6drrdc&t=1387s. I tried to reproduce everything they did in the video but I did not get the right result, so unless they decide to make an English video about it I am afraid I wonât be able to help.
Greetz!