Walkcycle tutorial


#1

Hi!
Early setup for an advanced walkcycle tutorial. One cycle of 8 frames repeated 3 times. This is an early setup. Only keyframes without inbetweens contained in a switch layer. Needs some tweaking and some squash and stretch. To do: apply this to a fully clothed character rigged with a skeleton layer with inbetweens.
Stay tuned :smiley:
Greetz!

Click on picture for correct view.
Walkcycle.gif


#2

Hello “darkspace65”

I was preparing a new tutorial to remove this “null” tutorial that I did:
wiki.synfig.org/Doc:Walk_Cycle#Method_2

Here is the animation:

nsm07.casimages.com/img/2017/04/ … 970736.gif

It’s done with a skeleton, and crosshair:
wiki.synfig.org/Doc:Basic_Bone_Tutorial/fr

Good yours has springs in the knees
Mine is glued to the ground

Could we exchange our method to make 1 tutorial?


#3

Hi!
Your result is good. I have seen people walk like that :smiley: . At the moment I am a little bogged down with my own animation project, but my original intention was to make a walk cycle with a rigged character based on a preset of key frames (key frames made in Krita or Pencil and imported via lst file or as in my case vectorised and used in a switch layer) that would be used as a template. I will add the sifz file with the key frames in place. All you have to do is import it in the file that contains your rigged character and follow the key frames with your rigged character. Alternatively you can also attach your rigged character so that I can have a go with it too :wink:
Greetz!
WalkcycleKeyframes.sifz (92.8 KB)


#4

I think your technique is not good for a tutorial, because you darkspace65, are a professional, you do this in freestyle

The technique I used is easy is adapts to any character
It is enough to have a character, to look at my schema

And running it using the skeleton is easy
You have to use 2 times more keyframe than me, that’s why your man is also successful,

I create a schema that fits any type of character, I just need to create 1 more image to prevent these feet sticking to the ground

I would try this in a few days

The only mistake of your man or is the skeleton? Otherwise it would be perfect

Here method is bad (This is theory): wiki.synfig.org/Doc:Walk_Cycle#The_List_File
This one (which I have created) is too identical to the 1st one does not learn anything: wiki.synfig.org/Doc:Walk_Cycle#Method_2


#5

I saw or is my mistake, for walking
(1 false keyframe)


#6

youtube.com/watch?v=gotzWZhCMzA

I wish something similar to the hook of opentoonz


#7

The one I am preparing explains everything from A to Z

Because it must be possible to animate any character, from 0

Thanks again “darkspace65”, for his file I did a lot of testing and walking I have improved it to the maximum

I don’t understand your word “hook”


#8

HERE IS THE RESULT:

Video AVI: dl.free.fr/cRC2acJ70 (File online, destroyed after 30days without download)
animated GIF 2.2Mb nsm07.casimages.com/img/2017/04/ … 984358.gif

I bent my knees voluntarily, so that the explanation of the shema, can then be adapted, run, walk, big step.
In order to understand, and that it is adaptable to the type of walk required.


#9

Hi!
Great job!! Perfect! Very much improved version of your former version. I am glad my file helped you understand the most basic fundamentals.
The hook in Toonz keeps the feet in place and prevents them from sliding while the character is walking. Sliding is a very common mistake when making a walkcycle.
Greetz!


#10

Hello, yes I now understand this term.
But we do not work with “opentoonz”.

I almost finished the tutorial, but I miss an important element:
It is the order of creation of the bones of the skeleton for a “walk”.

It is me who is creating this tutorial:
wiki.synfig.org/Doc:Basic_Bone_Morphing

I did the walking tutorial based on this skeleton.

This scheme is for simple (theoretical) understanding:

This one too:

They are created to understand how to place a skeleton “easily”.

But apparently to create a walk is the opposite, it starts from the bottom up (foot to head).

How to make the skeleton look like this:

This is the skeleton from the video: youtube.com/watch?v=sERBnFpXezM
When I saw it I thought it was a mistake, it goes all over the place, everywhere.

What is the exact order for a walking skeleton ??
Can you draw me a skeleton with numbers this way:

So that I can understand?


#11

Here you have the cycle of walking, slowly, Gif 4.1Mo:
nsm07.casimages.com/img/2017/04/ … 986263.gif

The 6-step diagram:

The skeleton:

To succeed in the animation without the feet starting to move alone, the diagram here:
nsm07.casimages.com/img/2017/04/ … 986264.gif
Is the only one that has succeeded.


#12

Hi!
I think the youtube video you are referring too uses bi-directional bones which is actually the hook tool implemented into Synfig by Morevna. More about bi-directional bones can be found over here :ttps://www.youtube.com/watch?v=wLN1j6drrdc&t=1387s. I tried to reproduce everything they did in the video but I did not get the right result, so unless they decide to make an English video about it I am afraid I won’t be able to help.
Greetz!


#13

Hello I have success in making “hooks” for walking.

Everything works perfectly, there are 3 skeletons:

Left leg, right leg, trunk
And of which 3 hooks on each skeleton

The feet don’t move any more

With this walking skeleton it is 10 times easier, to do the steps “quickly”.


#14

Cool! Can you share an example? Attach a sifz maybe?
Greetz!


#15

It is an improved version of:
youtube.com/watch?v=sERBnFpXezM

file:
dl.free.fr/gM71QAnEG


#16

Hello the animation is finished (complete).

Here is the final animation GIF(3.1Mo):
nsm07.casimages.com/img/2017/04/ … 993063.gif

I’m preparing the tutorial to put this online.
There are 4 images on the diagram.


#17

I opened an official discussion > wiki.synfig.org/Doc:Walk_Cycle/fr > Talk >

In order to remove this tutorial that is useless:

It will be deleted a few days after, that the method of a more modern character will have been published, using a “walking skeleton”.


#18

The walking cycle is finished.

These are the new chapters (French):

wiki.synfig.org/Doc:Walk_Cycle/f … C3.A8te.29.
5 Personnage de marche, en mouvement (explication complète).

wiki.synfig.org/Doc:Basic_Bone_T … en_1_jambe.
7 Explication n°2 complémentaire, pour transformer 2 bâtons en 1 jambe.

wiki.synfig.org/Doc:Basic_Bone_M … _la_marche
9 Squelette pour la marche

wiki.synfig.org/Doc:Basic_Bone_M … n.C3.A9ral
11 Squelette général

The addition to the English version will arrive later.


#19

This is translated from the French tutorial to “English”.

So you have:
wiki.synfig.org/Doc:Basic_Bone_Tutorial Explanation n°2 additional
wiki.synfig.org/Doc:Basic_Bone_Morphing Example 3 - Skeleton for Walking
wiki.synfig.org/Doc:Walk_Cycle Character walking, moving (full explanation).


I deleted the chapter (French version):

I would delete in a few days this chapter: Method 2
English version because it is useless.