screenshooting the looping bacjground page, i don’t understand why i can do this part of the tutorial : The animation … Move the Origin of layer [bg 2] WB pixels in the same direction of the simulated camera panning. So if the camera pans towards the right, in our tutorial example the coordinates of [bg 2] Origin would be X = WB = 1200, Y = 0."
I have tried different ‘rational’ things but i can’t found the good WB value for the X direction to have the two bg images side by side.
How to found the good X in a ‘rational’ way (not adjusting manually) ?