Yeah… To be honest, the animation gives quite an opposite feel, a very flash-like one. The movements look kind of unnatural. Maybe shapes aren’t properly attached to bones? Can’t really comment on this, because I never use them for body parts.
Hi!
Very nice and slick character design. I like it. You might work on your timing to make your animation less like a robot, but I understand this is just a test of the rig. You seem to have some joint issues on the elbows. I always work with separate upper and lower arms to avoid that.
Greetz!
I have also tried this approach but animating the whole limb seemed to give more natural result. I needed to adjust the vertices to match the upper part with the lower part.
Maybe I will continue polishing up the character and animation just to prove the point that Synfig can be used for visual novel development.
The animation is sure quite creepy but the point was more to make the static image to look more natural, to be in VN style. I need to keep up working for sure, though.