I’ve released a minor change to the latest version.
This time I’ve added a new parameter to the Advanced Outline (‘Fast’) to allow users to render the outline using the old width interpolation algorithm. This may cause some render artifacts in certain circumstances and the shape of the width is not uniform with the curve length. On the other hand, since the calculations to do that precise render are big and in some cases (very large outlines with many vertexes) can overwhelm Synfig Studio, checking this parameter to be ‘on’ will render significantly faster.
So I decided to make a quick fix for this problem and release this new version.
i’m having problems with “undo/redo”, i was working linking ducks, when i had to undo suddenly some of the components like shapes inside capsules and duck positions returned to one state, one of my character’s eyes returned to a round shape, when originally, her eye was an oval.
Spread the world. libregraphicsworld.org - DONE
Freashmeat - DONE
Gnomefiles - DONE
Synfig devl mailing list - DONE
Synfig user mailing lint - DONE
ping LWN.net - DONE
Sourceforge site page update & news - DONE
IRC topic - DONE
Update Wikipedia - DONE
Update Facebook/synfig DONE
Update the download page with the correct links -DONE (linux, source)
Update the front page with the new version - DONE
Build binaries packages for Windows and Mac
Update the wiki with the new features and review the wiki with missing/uncomplete pages.
I’ve added you to Freshmeat as manager. Regarding to Gnomefiles I’ve sent you an invitation. I think once confirmed you can edit the application. I’ve updated to 0.63.02 at gnomefiles but not at freshmeat.
Thanks!
-G
not sure if was my fault, most of the elements i was working reverted one state regardless if i edited them first or last, i can’t reproduce it now but i’ll keep an eye if happens again