Hey guys, I am new to synfig and like it very much already!
I am doing the video tutorial, and when I try add sound file to the animation, it will do a strange loop, and when I try and add a bit delay, it will get faster instead. Not sure how to describe:
import wave file
play sound
sound will be played nicely
increase delay from 0 to 16 (for example)
play sound
sound will start later (okay) but also it is faster (not okay) and a part of it is repeated in the wrong place
for example “hello there, how are you doing?” will become “hello there, o there, how are you doing?”
even more strange: when I press “pause” button and resume, then the speed will be okay again.
This was very confusing, because I try and align the animation of the character’s mouth with the text that is said, but this way, the text is said at the wrong times. However, when I open the wave file in external player, it is still playing nicely.
When tested with Win7 64bit 4core I got the following results when playing the sound.wav imported normally without delays, or anything:
"Hello there, o there, how are you doing (3x)
"Hello there, ere, how are you doing (7x)
The sound should just say “Hello there, how are you doing” as heard in other soundplayer. It is a strange way maybe the multicore multithreading operates. Also confirmed the win8 observations from above - sound gets played faster, etc.