sorry, i am not really good at asking questions.

so i will try again.

so i have a problem with the time loop layers.

here is what i try to do

  1. group a sprite and a time loop in a group

  2. make a keyframe in 12f and 1s, and move the sprite in 12f (so it will return in 1s)

  3. set time loop to link time 0f, local time 0f, and duration 1s.

  4. it doesn’t loop when i play it. it only plays once

sorry to ask the question again, and sorry for the hassle. i think the problem is with step 3 because i saw the demo, but i can’t figure out how to fix it.

thanks

Try setting local time to 1s. This will start the loop at the one second point.

solved it already, it was a layering problem.

make a keyframe in 12f and 1s, and move the sprite in 12f (so it will return in 1s)