so it has been quite a few days . I doing my animtion ,I created a character with a skeleton distortion and copied it to a another project . suddenly it crashes which was usual . but when I opened the project it says unable to open it and was missing bone link . I researched the whole day but couldn’t find any solution . so I did that again and again it happened . but one fact that I was changing the bone places but it wasn’t creating keyframes in timeline . so reastarted it . plaz help at least , give me a solution to recover the files without the bones . I will never use bones again😫
Oh yeah, bones can cause damage, especially if you try to copy them. It’s a big no-no currently. I sent you a request for file on GDrive, let’s try to fix it.
Err, yeah, it should be safe enough… probably. Personally I avoid using bones at all. If you decide to continue using bones, I’d advise you to save your work incrementally (project1.sif, project2.sif and so on). This way you can go back if corruption happens. Also, use the current stable version (1.4.0).
The thing is, I don’t really know what’s the problem. Something happened to bones structure of ‘Skeleton Deformation’ layer. It throws the infamous “<bone> is missing link” error like so:
The XML section of the ‘Skeleton Deformation’ looks like this:
Seems like bone is referencing to some GUID which is missing. I guess it’s because it was copied? Maybe, but I recall people having this problem somewhat randomly (was working fine, but then broke after save/reload).
If you got confused by the word “fixed” I used, then sorry, I didn’t really “fixed it” more like amputated damaged parts (deleted all skeleton deformation layers).