Thank you! This is not my issue however… Looks like you’ve found another bug.
I saved as a sfg just to upload the example file with images. It was originally a sifz file.
I can see in your video that it seems to work alright for you. Unfortunately it doesn’t for me…
Wow… This is really weird. And I can see you have tiled rendering, which shouldn’t happen! (We have disabled tiled rendering severa months ago). My only guess is that you have tiled rendering enabled by some environment variable… Can you please open terminal, type “env” and post output here?
We have no plans to continue maintaining Cairo rendering engine. Instead, we will put our efforts into optimization of current software rendering and adding hardware-optimized OpenGL engine.
I’m having quite possibly the same problem as described above. Parts of the image are disappearing when I enable the skeleton deformation layer. I’ve checked and I don’t have Cairo rendering enabled. Example.zip (200 KB)
Hi All
same problem as David here and as far as i check ( edit–>preferences–>render) cairo is disable
ubuntu 14.04
evn shows almost same results as David env (except user name,time paper)
is there another way to disable cairo?
thanks Claudio
Hello! This is exactly expected behavior - the image is cropped by bone influence area. You need to turn off bone distortion layer, select it, enable width handles (Alt+5) and set the influence area for each bone.
Please watch the demonstration video for details - youtube.com/watch?v=M8zW1qCq8ng
Hi - five years after these responses I’m having a similar problem. I created a thigh and a calf for a leg and, following the tutorial got everything connected. As soon as I linked a bone with a rectangle (leg parts) the rectangle’s disappeared. I think I changed the bone influence area (option-5 on a mac) but that didn’t help. I created the rectangles from the spline tool as I wanted the caps to be rounded like leg joints.
Also - everyone is this thread is using the term “Skeleton Deformation Layer” whereas I only have a “Skeleton Layer.” Same thing or am I missing something.
The Skeleton Deformation layer is located in Other > Distortions. The Skeleton layer you found is located in Other > Skeleton
If you ever do this in future create your bones and influence areas as usual but have your first bone have an influence area that covers your whole drawing. This tutorial explains it well