Hi!
I’ve been breaking through the learning curve of Synfig and LOVING it!!
Huge thanks to the dev(s)
However, I’ve encountered a weird event when editing existing bones.
When I try to disconnect a bone from stuff, it creates a duplicate disconnected bone and stays connected (sort of).
When I tried to paste a character (bones and vectors) into a different project, 2 skeletons were created, or something like that. I rotated a bone, and the connected bone was under it.
Is this a bug, or am I doing things the wrong way?