Trying new simplified torso for 3d rotation.
Torso, hips and thighs done
After some corrections in the hip, the legs and feet were easier, but I still have work to do about hidden lines.
cuerpo estructura 2.sifz (57.7 KB)
How does this compare to SmartBone? With SmartBone, a hair object can be rotated and moved up and down. Can your approach do the same thing?
You will become a Blender Guru starting from scratch before 10% of all this to be implemented in Synfig ![]()
my approach will be to animate the torso, from front, to 3/4, to side view, and use the joystick controller plugin to make it controllable
then repeat with the legs, feet, head and hands
then repeat with a skeleton inside
Added on oct 13 to avoid spamming:
“Other software” rig that shows complete foreshortening functions
360-rig process
sorry for the spam… I try to share relevante references. Up there
the rigger is not using Moho, she/he is using blender. See how the bones are manipulated in 2 viewpoints