Reuse Walk Cycle

I need a programmer to work with me on creating a library to reuse old created characters and animations, like walk cycles.

I think you can use tome loop. ( no need to program it )

Reuse the skeleton, or the entire wall cycle, legs, etc?

One approach would be to animate the walk cycle in a separate sifz and then import that sifz into other animation files. Then, to control the stop/start/speed, utilize time loop layers and group layer speed controls.

For some of my animations, I import a sifz for walking, running, and standing. Then, I put each imported layer into a group that has a time loop control, and put those groups into a switch to change the characters actions, e.g.

Switch:
A. Group-stand (speed controls) ==contains==> time loop, imported stand sifz
B. Group-run (speed controls) ==contains==> time loop, imported run sifz
C. Group-walk (speed controls) ==contains==> time loop, imported walk sifz