Not possible in a direct way (using a particle generator that does that) but you can have some alternatives that could be valid.
First you need to have a particle generator. There is a particle template I made some time ago that still working. It is on the wiki.
wiki.synfig.org/wiki/Particles_V2.0
Also, there are people working to automate this to be able to generate more than one particle type on one animation:
Finally, you can use those and limit its scope to the bounding box of the shape you want to put particles over. Then finally only need to group the particles and put them above the shape with the “Onto” blend mode.
-G