Hi all, I am still working on my game cutscenes.
I need to add some rain in the scene, but still I do not get it. I tried the Particle template (I saw a nice video on YouTube by Genete himself), but my newbie status prevents me to understand how to get it to work. Anyone has an example and/or basic tutorial on this?
Now I am trying the duplicate layer approach, but I don’t understand how this kind of layer works
Hi harlock1975,
At this moment I cannot help on a step by step tutorial to produce a rain using the particles template.
I’m not able to reach Synfig Studio in this computer and probably will be very busy this evening when reach home.
I’ll try to do a tutorial on this.
Meanwhile you can fake a rain like the Anime people does: Draw three or more rain images and quickly alternate between them using visibility or canvas switching. It should work
Belgian name for that kind of rain is “drache”, just so you know … we turned it into kind of a national specialty, just to be able to smile at it when it pours down.
as for slowing the rain I guess you could
fix the random noise of “irregularities noise” from changing (disconnect)
change the origin slope of “moving base” to 0,-20 pt, to get a slow down move of big noise
change the origin slope of “irregularities” to 1,-250 pt, to get a slow down move of rain drops (-250 is maybe too slow… decrease to -500 to double the fall speed, etc.)
change the size of “irregularities noise” to 1.4,25 pt, as slower rain means shorter drops.
and for scattering the drops you could tweak the gradient of “irregularities drop” by
adding a CPoint in the middle of the gradient and sliding it to the right ~80% of the gradient.
Let me know what you finally did… and please post your final settings on the wiki page of the tutorial in the “gallery” section!