@veermetri05 Many thanks for your kind words, and I will take a look at your slider, and the very intriguing Joystick slider plugins. Totally love the truck rig example.
I can’t see much point using Inkscape when Synfig itself is a pretty competent SVG editor. OK It lacks a few things, but all can be worked around and achieved with a bit of creative thinking. I just look at it as being a more of a non destructible editor, like with using alpha and onto, in conjunction with specific grouping, as boolean modifiers.
Love to understand more about dynamics within Synfig, and that will probably be the next thing to look at, along with coming up with an easier to understand parallax/multi plane camera rigs… a very quick parallax rig idea is at the end that video, which has variable speed control, except speed did not work the way I thought it would, so when slowing it down It actually rewound the procedural loop till it got to the desired speed, but that could be to do with my logic.
- personally I’d swap the terminology around for keyframe and waypoint.
- make the graph more visible in dark theme mode… really hard to see X curve due to the purple color. Perhaps the Devs could add an option to set graph line thickness and color in interface prefs. Obviously giving the graph editor an easier, more visual way to interact when adjusting curve tension using tangent handles is something a few must be wishing for.
- A big wish, and I could start to sound like a broken recorder about it, but some sort of Morph switch(Mixer) would be sooo cool. So far I’ve been able to create a 3 phase morph which allows me to morph from a base pose to 2 corresponding shapes and mix between, but there was a lot node linking work involved to make it happen, and to keep adding more will probably drive me insane while visualizing the node noodle in my head.(planning on using it for an advanced multi purpose character rig for some fluid tweening)
Hope the Devs just stick to practical things, and get the basics sorted, rather going ‘pie in the sky’ and trying to add something over the top, a lot like some things I’ve seen posted around… they’re all great ideas, like auto inbetween (again simple morph mixer first guys) or 2D motion silhouette capture, but OTT. Look at better, easier for the user to implement, constraint tools, inverse kinematics, perhaps a dope sheet editor for easy timeline adjustment. things an animator/motion designer would totally get in to.
When I have the time, I’m slowly working through various aspects and I’m sure there be a lot more thoughts to share.
cheers sir