This is based on the Bone-driven Image Distortion (part 3) video.
I seem to be following all the steps although the video has no sound so I could be missing something.
Any help would be appreciated.
Version 1.0 works pretty good. Some crashes but I think I may have some stuff for future tutorials.
Since the tutorial, the behavior has changed a bit. You need to increase the bones influence area to catch all the pixels of the stuff below. The influence area his defend by the bones width handles.
-G