PhaserJS Integration examples?

Hi I am curious if there are any examples of using Synfig in a phaserjs project. I am looking to have skeletal animations to save on memory of loading entire sprite sheets. I have seen this youtube video using Synfig with phaserjs but no context to whether the animation was exported as a skeleton and bones or a sprite sheet.

Has there been anyone in the community which has worked on importing Synfig projects into Phaserjs?

Hi and welcome here :slight_smile:
From what we can see from the Render dialog, the render is done as an export of a sequence of 32x32 .png files (with transparency).

Sequence because “render current frame only is unchecked” and the target is “Auto” (parameters is disabled)
You would need to use png-spritesheet as a module and set up the parameters (rows/columns) for an actual spritesheet

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