I like your product and want to participate in development.
NEW DRAWING PROCESS
I have an idea how to make the drawing process in synfig more convenient. To make it like in Gimp and Photoshop.
At the moment there is an image which is constructed from separate primitive objects called layers.
I want to make it so that the user works in a container paradigm. (In other editors they are called layers). What does this mean?
I create simple objects within containers, and then work with the entire container, not individual primitives, in the process.
NEED HELP!
I’ve been figuring out synfig for a couple of weeks now to create a copy of the DrawTool primitive, and work on that copy. I want to successfully implement the new logic of this copy. Let’s call this copy PencilTool.
I’m having trouble creating a copy(
Can you please tell me exactly where I should implement the PencilTool?
Notice that the user confusion is completely understandable, and maybe a solution is to provide a simplified version of Layers Panel: instead of listing every scene element as they are internally stored (a layer tree).
This panel would show a list of layers, that are actually ‘group layers’ and voilà: each group layer is the normal/regular concept of layer (that every image/animation program uses).
As other software, inner group/layer elements (that synfig calls ‘layers’) are not accessible in this list, only by clicking on them on the workarea. Once a layer selected it can be moved up or down (z-depth) like they can with current Layer Panel buttons.
The ‘group elements/shapes’ concept of other software is the same of Synfig ‘group’ (again).
Rodolf,
Thank you so much, especially for finite state machine mention)
I will take today some time to learn about it)
Very nice concept, but I have never used it before)
Your idea about simplified version of Layers Panel is generally clear for me. But again, I need to better understand how the current tools are implemented.