Hello! I was wondering if I could do the same thing as the example bellow, but with only using deformation layers (or other techniques that doesn’t involve moving the triangle’s waypoints). I tried spherise and curve warp but they are no good for this. Curve warp is close but if I put details on the triangle (like putting a circle on it) the circle wouldn’t grow as much as the triangle, so it doesn’t give the illusion of movement in a Z axis
The reason why I only want to animate with deformation, transformation, etc. layers is because I want to animate some character bases then add some details afterwards, whitout having to animate these details. For example I used the green lizard base to make the black dragon here: