The Lunatics project is looking for artists interested in a (remote short-term/part-time) internship!
How to apply and other details are here: lunatics.tv/Internships
The project is going to be made with Blender, but they’ll need some 2D animation as well and they will use Synfig for that!
They offer 0.5 FTE (full-time equivalent) position for 2D synfig animator and it’s a great chance for Synfig animators to participate:
“Part-time” stipends will based on an estimate of $800/month and will be the same everywhere (this is an estimate – more specifics will be in the offer letter / contract). At this level, you are expected to put in something like “half time” work on the project, but you can keep your day job or remain in classes.
Please note, that all internships on the project will be on a remote/telecommute basis.
Terry Hancock - the project leader - clarifies:
There are three broad categories of 2D animation I’m interested in:
#1: We will definitely need to animate some surfaces – such as
control panel graphics
#2: I think it will sometimes be simpler, especially in the pilot, to
use limited shots and 2D animation of things (such as the Soyuz launch
system). These can be done very directly from photo references, and we
can avoid complex 3D models which will likely never be used again in
the series. So I’m thinking of trying this.
#3: We might want to use 2D animation for faces in some close-up
shots. I’m not really convinced of this, but I think it’s worth doing
an animation test and comparing it to the output for the same shot
using our 3D models.
I have a specific test in mind for
We are going to make a “teaser trailer”. This will be a very simple
animation using a single set – which is the interior of the Soyuz
“Descent Module” as Georgiana rides into space for the first time.
There will be perhaps 10-15 seconds of animation of Georgiana’s face,
for which I will provide a storyboard markup, and of course we have
Daniel’s modelsheet for Georgiana. We’ll see her reaction to things
going on in the capsule.
This shot will serve as an animation test, so we can compare the 2D
results with later results after we have the Georgiana character model
But it will also be used in the trailer – IN REFLECTION – as the
light coming through the porthole changes, Georgiana’s face will be
reflected on the inside of her suit helmet, and we’ll use this
animation to provide the reflection.
Later on, I’ll decide whether I want to use this technique more, or
stick with the 3D animation and freestyle rendering.
If you’re interested - please submit your portfolio before June 30th.