Probably showing my age. Anyway, I imported a sequence of 26 files and they loaded into a folder. I added a time loop inside the folder. I want the animation to begin at frame 5520 and last for a duration of 1056 frames. Here’s what I have right now:
Z depth 0.00
Link Time 0f
Local Time: 5520f
Duration: 1056f
Only for Positive Duration: Allow Animation, Constant interpolation
Symmetrical: Check
I also moved from scale 0.0 to 80.0 from frame 5520 to 5562. On playback, the top image appears as it should. However, the animation does not run; just the single image for the duration. I got my information from Gente, Svarov, rylleman, and rodolforg.
So close . . . I grouped the time loop and folder. Then I went from 0.0 opacity to 1.0 opacity for the group folder and the animation plays for about 3 frames and stops. Checked the switch folder and it contains the full 26 png files.
Time Loop parameters:
Z Depth: 0.0
Link Time: 0f
Local Time: 5520f
Duration: 1056f (no green man)
Only For Positive Duration: Checked (no green man)
Symmetrical: Checked (green man)
I promise I will write this up and submit if I can get it right.
Yes. The opacity change goes from 5520 to 5568. I tried moving 5568 forward but that didn’t change anything. The waypoints are clamped. There are no waypoints for the Timeloop itself.
Wait, of course, the “Duration” should be set to amount of frames your looped animation has (3 in your case?), not how long you want it to run. Sorry, I don’t know how I initially missed that.
You guys have been so great! ONE more thing! The animation is now working great except that it runs backward. I tried reversing the Z depth (T01 to T17 then T17 to T01) but it runs backward either way. The original gif runs from the bottom (T17) to the top (T01).
I changed Active Layer Name from “T17” to “empty” for the Switch layer. No change. The Active Layer Depth stays at “-1”.
Something I noticed when I reverse the order of the individual files inside the switch layer, the order also changes. So if I order T01 down to T17 and scrub the timeline, the order moves top to bottom (T01>T17) inside the switch layer. If I reverse the order T17 down to T01 and scrub, the order moves bottom to top (again T01>T17). The animation should begin with T17.
Very interesting. Is there a way to stop this reverse order? (Thank you for your patience!)
Layers inside of switch group (in case of “Importing Sequence”) animated by name, not by “Z depth”. Select Switch layer. See the “Active Layer Name” parameter? It has a bunch of constant waypoints, you need to enter animated mode and reorder it by hand, changing T01.png to T17.png and so on.