This weekly report I would like to start from a new video, which demonstrates the first (visible) result of Ivan’s work on the priority of this month (which is Frame-by-frame animation).
So, here it is - http://youtu.be/eKDvN-ZNSTo
Let me summarize:
- It is possible to paint on the image layer, but you can’t change the brush yet.
- Basic pressure sensitivity is supported.
- Image size is automatically expanded when you paint outside of image boundaries.
Of course this is just a first steps. You can paint the image, but the changes aren’t saved yet, no undo at the moment. Let me make a provoking mention, that most probably the painting on the images will be available for embed images only. For the reasons of this I hope to elaborate someday, when I have a bit more time.
OK, that’s not all changes.
Ivan also made a few changes to the bone linking mechanism, which makes possible to make a group influence by more than one bones. I will remind, that the initial implementation of this concept was done by Carlos back in 2009, but at some point of bones implementation path it got dropped out of our scope. Now the feature is back in line with the current development.
(I have to mention that there is no good UI to link group/vertex to several bones available yet, but it is possible to do so manually via converts).
The latest improvements for bones and some other fixes you can try by installing the development snapshots, which were updated today - synfig.org/cms/en/download/development/
(note, that the image painting feature isn’t included at the moment).
That’s all for today.
Let me remind that we have 13 days left till the end of our fundraising campaign for next month with only 6% of funds collected at the moment.
Have a great week!