Hello, everyone! This is my first weekly report of this year.
I guess everyone already know the main news - our fundraising campaign suddenly reached its goal and that means Ivan will keep working on Synfig this month! Thanks to everyone who supported this campaign.
The “Choose priority” perk was claimed by Ulrik Bodén and his choice is “Frame-by-frame animation (bitmap)”!
So, last week we started planning for the frame-by-frame animation feature and in the meantime Ivan have managed to drop a few last-time changes to the bones branch:
- Now group transformation is available for animation by default
- Any vertex linked to the bone now can be animated as well
- Fixed polygon construction bug
Since the bones feature is already more-less usable by now, we plan to merge it to the master branch as soon as possible.
Another important change to mention - we finally got merged the long-awaited feature, which allows to edit animated values when Animation Mode is off (implemented by Carlos Lopez Gonzalez). You can watch how it works from the demonstration posted a few weeks ago - http://www.youtube.com/watch?v=n5E0BPYw_T8
Also, last week we have a lot of activity from other contributors:
- Now it is possible to change Guide colors by editing values in MetaData Panel (thanks to Djay)
- “Restore default layout” action now produces correct layout - same set of panels as in 0.64.1 (thanks to Evgenij Katunov)
- Various issues of metadata panel fixed: correctly update “snapping” values, initialize standard values for new created documents, prevent crash if no file opened (thanks to Djay)
All mentioned improvements are available within the latest development snapshots - http://www.synfig.org/cms/en/download/development/
But that’s not all.
Starting from this month, besides the usual crowdfunding campaign, I would like to try giving another kick to Synfig development. Thus, we now have presence at BountySource - https://www.bountysource.com/trackers/424077-synfig
The BountySource service allows anyone to place a reward for a given bug and attract the attention of developers to fix it. Anyone can fix the bug and get a reward, so this also should play well for increasing project activity and possibly attract other developers.
So, if you have a long-desired bug to fix on our bugtracker - feel free to submit it and place a bounty. Or, you can pick the one which I have already placed bounty for, and join me by increasing reward (thus, it makes the bug more attractive for developers).
That’s all for today. Let’s rock another month!