Hello, I’m a newbie at this. I’m trying to animate a logo loader and I’ve already sketched the flow with circles turning into cylinders and new circles joining in at later times.
The problem I’m having is that after adding new circles in later keyframes, it’s showing in the earlier keyframes as well, almost as if that’s the original state.
The only animation i have been able to do is moving a circle from one location to another.
How do i solve this, I’ve searched for a solution so much and I’m super frustrated and confused.
What you need to animate as well is the their transparency through the alpha channel in their property. This is how you do it.
Selecting the circle, in the earlier frames, go to properties and change the transparency to 0. If may be they are to be visible at frame 30, go to frame 30 and change transparency to 1. etc
I selected the circle and disabled the solid circle. However, the circle created has only 2 vertex and can only move in a specific upward or backward way.
my goal is to create a circle that can become a rectangle in the later stages of the animation.
Hello there, I could try helping you a bit as well, hope you guys don’t mind
before you start drawing the circle, make sure to set the ‘spline points’ to 8.
The option to do so can be found over here.
it says 4 right there (or in your case it might be 2), change it to 8 instead
As fo the ‘solid circle’,if you don’t need it you can disable it before drawing, just click on the icon (the full circle one) until it’s not greyed anymore. (but disabling/deleting it works too)