Possibly the most basic animation building block - getting a character to walk from A to B. Your challenge, should you decide to accept it, a walk cycle in Synfig. Quick, or slow, smooth or jerky, but Genete’s looking for funny!
Good trial auriel. I would like to change the walk to have the plants of the feet more heavily positioned on place, I mean the foot plant mut be completely horizontal during a walk cycle of a plantigrade animal. It also should not slip during the walk cycle.
Anyway thank you very much for participate and the gorilla drawing looks good executed.
This is a run cycle created by Zelgadis for the Morevna project. I helped him on the body, head and arms movements and he finished it with the legs and head refinement.