Is this level of rigging possible within SynFig?

Genuinely curious to know how possible this is. I’ve seen a lot of rigs from Synfig and the potential of controllers is huge but I’m curious to know how possible it is to build complex 360 rigs or if anyone has ever tried it before.

In any showcases/tutorials I’ve seen, artists tend to avoid facial features that protrude from the face or even jaws with up/down mechanics.

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100% possible

The facial features in profile can be done with one of the compositing modes that is effectively “clipping”

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