Inverse kinematic for bones

As far as I know Synfig doesn’t have inverse kinematic (IK) for bones or I don’t know how to enable it. However inverse kinematic makes much easier to do natural-looking movement. Are there plans on adding support for IK into Synfig (if there’s none)?

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i Inverse kinematic[/i]
wiki.synfig.org/wiki/Dev:Roadmap/Bones

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hope one day IK becomes a reality for synfig.
Animation I

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I feel there’s a need for this feature IK and FK can go a long way in helping animators create animations quicker… either as an inbuilt feature or a plugin

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I made this plugin. You can try now.

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