Inverse kinematic for bones

As far as I know Synfig doesn’t have inverse kinematic (IK) for bones or I don’t know how to enable it. However inverse kinematic makes much easier to do natural-looking movement. Are there plans on adding support for IK into Synfig (if there’s none)?

i Inverse kinematic[/i]
wiki.synfig.org/wiki/Dev:Roadmap/Bones

hope one day IK becomes a reality for synfig.
Animation I