Inverse kinematic for bones

As far as I know Synfig doesn’t have inverse kinematic (IK) for bones or I don’t know how to enable it. However inverse kinematic makes much easier to do natural-looking movement. Are there plans on adding support for IK into Synfig (if there’s none)?

2 Likes

i Inverse kinematic[/i]
wiki.synfig.org/wiki/Dev:Roadmap/Bones

1 Like

hope one day IK becomes a reality for synfig.
Animation I

2 Likes

I feel there’s a need for this feature IK and FK can go a long way in helping animators create animations quicker… either as an inbuilt feature or a plugin

2 Likes

I made this plugin. You can try now.

1 Like

Hopefully this PR will eventually be merged. Otherwise, it may end up as just another forum memory. Of course, if you can build Synfig yourself, you can always check out the PR and use it locally.