I have been trying to import a character with Skeleton but it doesn’t work. If I do any change to the skeleton during anymation, the changes are not reflected. Then, when trying to open the file again it gives me an error message. This is what I’m trying to do:
- I have a pilot.sifz file with my character and his skeleton
- I open a new file and import the character from pilot.sifz.
- I copy and paste the character. Then I delete the imported file
- I animate the character.
If pilot.sifz is not open, synfig will ask me to open it. If I close and open the animated file, synfig gives me a lot of “Wrong data in node <bone_valuenode>” error messages.
Any idea how can I fix this?