Ayyyyy, greetings everyone! It’s… uuhhhh.. been awhile~
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Okay, so I don’t know what made me do this, but my thought process was like this when I started making this image:
I was having an art block, and felt my motivation dropping just a little bit…
Then I was like,
“Y’know what? I’m gonna try to draw three tulips in a grass meadow rn, idk.
And maybe try to push the coloring aspect of it as far as I’d like to…”
I did that, got a bit too into it, and this is where I ended up.
Took me 7-8 hours (nearly 3 weeks with breaks).
Yeah this could’ve gone much faster, but I like to pace myself (sometimes a bit too much, I admit). ![]()
After all, this was supposed to be just a scribble file, where I test out things like lines, sketches, colors, etc. (and maybe sometimes, a full-on drawing like this if I feel like it)
Also, I found out something interesting when adding finishing touches to this drawing, in form of stacked blurs.
(that is adding multiple blurs in different layer levels to simulate level of detail; or at least that’s what I was hoping to achieve here…)
When I did that by adding blur layers and putting each of them to their own ‘Filter Group’ layer, the image looked very normal on the canvas, both on the ‘Preview’ and ‘Final’ render mode; as in, the levels of blur was there as intended.
But when I render it, it gave me this:
It looks kinda funky, almost watercolor-esque in my opinion. Not what I was looking for, but I liked it~ ^^
Yeah I’ve tried rendering this on the most recent dev version as well. The result was somewhat better, but still not quite there: ![]()
Took me awhile to find the root cause of the problem; hence how I ended up trying to render this in the most recent dev version. But turns out, leaving the blur layers as they are (not encapsulated into the ‘Filter Group’ layers) was the way to go.
Not sure why I did that in the first place. I probably just got a bit paranoid at that moment.. (.-.![]()





