I can use brushes with the duplicate tool, but I would like to know how to make one end thinner than the other. Someone help me?
By brushes do you mean this tool?
no. I mean the combination between the bline, the commutation layer and the duplicate tool. Can you teach me use this too?
I’m pretty sure this is what they meant~
https://wiki.synfig.org/Doc:Brushes
Got it.
By ‘thinner’ you are referring to splines/blines/outlines? If so, they have a width parameter that you can change them by using (e.g. scale) converters and connecting it to Duplicate index1.
Got it, I’m going to try it right now. If it’s not a problem, I would like you to teach me how to connect the skeleton with the parts so that there is no error in movement, whenever I build a skeleton there is an error in movement
That should be another post, but…
Are you talking about Skeleton Deformation or just Skeleton?
Are you linking vertices to bone or the group transformation to bone?
If the second case, you should link the origin parameter (the pale purple dot/handle), not the offset (the green dot/handle)
I’m talking about the skeleton itself, not the skeleton deformation. and yes, I have connected it to the green vertex, I will connect it to the light purple vertex and see the result. Thank you very much for helping me with this.