Have you tried rendering the scene yet? Does the seam appear in the final render? I was not able to recreate your problem on my Linux machine. The double radial blurs just combined for me.
I actually got the same result when I rendered the scene to png, however my canvas preview looked fine even in final rendering mode. I guess I should have tried rendering earlier. I also got the same results in v1.4.2.
It was the same for me, but if you zoom in enough into the intersection area, you will probably (like me) see the problem in the preview area as well (maybe slightly different from the rendered image, depending on the zoomed area).
Ps. I think you must have the canvas in 1080px (min) to see the problem in the preview.