help please with a pixelated bline!!!!!! - fixed

hi!!! i need help please, im doing an animation for the google 10*100 contest… but i only manage to get this pixelated bline:

im: on windows (i tried on ubuntu and have the same problem)
i tried changing the anti alias and quality values and practicly doesn´t change
i tried with png and jpg and is the same problem

please heeelp guuuaaa!! i most finish this animation soon please!please!please!please!please!please!please!please!please!please!please!please!please!please!please!
please!please!please!please!please!please!please!please!please! help me :smiley: :smiley::D:D:D::D:D:D:D:D::D:D:D:D!

here is the synfig file:
olex felix.sifz (12.1 KB)

It is weird. Using default values I obtained that.

Recently there has been solved a bug in the rotation layer that produced a jitter but not pixelation.
Please re-render it again using q=1 or bigger and a=2 or bigger (a>10 is a waste of time).

Also please inform on what’s your synfig version (I guess 0.61.08).

To solve your problem just place a SuperSample layer inside the “rostro” paste canvas layer and on top of all them. Set width and height to be 4 each, at Supersample layer. It would take more time to render but would solve your problem.

Nice animation BTW! Goo luck! :smiley:


thank you!!! for your amazingly quick answer!, i will try that :smiley:

and yes it is the 0.61.08; why? is unstable?

could you plaese upload the proyect you rendered, to see if my computer renders the smooth bline, with that proyect please?

thank you agaaaaaaaaaaaiiiiiiiiinn!!! for your time!!!

works perfectly thank youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!!!